This demo was shown at the GDC and MIX 2010 conferences,
showing XNA Game Studio 4.0 graphics capabilities on Windows Phone 7.
Demo Overview
This demo contains projects for both Windows and Windows
Phone 7. To build and run it, you must first download the Windows Phone
Developer Tools, which includes XNA Game Studio 4.0.
The demo has a menu for switching between the palette of
five built-in effects which are supported by Windows Phone 7: BasicEffect,
DualTextureEffect, AlphaTestEffect, SkinnedEffect, and EnvironmentMapEffect.
Also included is a 2D particle system, which uses SpriteBatch. Most of the
demos provide further menu options for altering their settings, which can be
clicked with the mouse or dragged from left to right to change the value of a slider
bar. Some demos also support camera adjustment by clicking and dragging on the
background.
If you leave the demo running without moving the mouse, it
will enter an 'attract' mode, where it automatically cycles through the
different modes.
This sample was originally developed as a demo for MIX; you
can see the sample in action during the second half of the Building a High Performance
3D Game For Windows Phone talk from MIX10.
Credits
Much of the code in this demo, especially the custom content
processors that are used to prepare the graphics content, is borrowed from
existing XNA Game Studio samples. Specifically:
SkinnedModelProcessor, SkinningData, Keyframe,
AnimationPlayer,
and AnimationClip
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EnvironmentMappedModelProcessor,
EnvironmentMappedMaterialProcessor,
andCubemapProcessor
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SkyProcessor, SkyContent, and Sky |
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TexturePlusAlphaProcessor
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Tank class
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Downloads
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