Description:
This sample shows how custom effects can be applied to a
model by using the XNA Framework Content Pipeline.
Sample Overview
This sample demonstrates how to use a custom effect to
render a model with a static environment cube map, creating a shiny, reflective
surface. The sample uses two custom content pipeline processors.
The first processor applies the environment mapping effect
to the model during the content build process. The runtime code
doesn't then have to do anything special to render by using the custom
effect, because the model will be loaded in automatically with the new effect
set up and ready to use.
The second custom content pipeline processor converts a
regular 2D photograph into a cube map that can be used for the environment
mapping.
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