Description:
This sample shows how to process and render a skinned
character model by using the XNA Framework Content Pipeline.
Sample Overview
Out of the box, the XNA Framework provides only partial
support for animation. It defines an intermediate object model for storing
animation data inside the Content Pipeline, and can import data into this
object model from FBX and X formats. The built-in ModelProcessor also converts
vertex channels of BoneWeightCollection data into pairs of channels with VertexElementUsage
BlendIndices and BlendWeight, suitable for skinned rendering on the GPU.
However, the framework doesn't include any runtime animation classes. That
functionality is implemented by this sample. To get this sample working with MonoGame, check out this tutorial here.
Downloads
Tutorials