Special Thanks

       I would like to express my gratitude and respect to some awesome people, without which this project would probably not be where it is today, even though they are not directly involved in it.

Boyd Multerer: He is the founder of XNA and is known among developers for his work leading development of both Xbox Live and the XNA Framework.

Kevin Kelley: He runs an indie game company called Sick Kreations and provided me with helpful tips and links to resources. I also discovered MonoGame through Kevin and I wouldn't have gotten as far as I have if it weren't for his helpful tips.

Shawn Hargreaves: For his work on XNA, and amazing contributions and support to the community through his blog and forums. You can also visit his homepage.

Tom Miller & Dean Johnson: Thank you for the book XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360. I have found and continue to find this book extremely helpful in my journey of creating this game engine and games.

Riemer Grootjans: For selfless writing of excellent tutorials on his web page, and my favorite XNA book XNA 3.0 Game Programming Recipes. His resources were priceless to me during learning of XNA and development of the engine. Thanks!

Bruno Evangelista: He created the XNAnimation Library which is an open-source skeletal animation library for XNA, which allows developers to easily manipulate, playback, interpolate and blend animations. I have modified his library to work with XNA 4.0 and MonoGame for my game engine. You can visit his website at: http://www.brunoevangelista.com/

Gary Ruddock: He is the founder of Ruddock Games and is working on a first person shooter called Clone of Duty. Check out his stuff! You won't be disappointed.

Charles Humphrey: Thank you for the awesome tutorials and resources on your blog RandomChaos!

Michael B. McLaughlin - He was active on the Xbox Live Indie Games Forums at the XNA App Hub Community Website who went by the name Bob Taco Industries. Michael is also active on MSDN forums and converted the Robot Game Starter Kit from XNA 2.0 to XNA 4.0.

Tim Jones: Thank you for your open source projects and providing me with such helpful feedback.

Nelson Hurst: He founded Nexlon Studios. I thank Nelson for putting together the cheat sheet to help developers convert their game projects made in XNA 3.1 over to XNA 4.0. Also, thank you for the links and resources to the XNA Survival Kit.

Psionic Games: Thank you for offering free 3D models and art assets to help indie developers with their games. Psionic Games' main website is at: http://www.psionic3d.co.uk/

Catalin Zima: Thank you for your blog which consists of awesome tutorials in XNA

Roy Trieesscheijn: Thank you for converting Catalin Zima's Deferred Rendering Sample to XNA 4.0

Benjamin Nitschke - Thank you for the awesome book Professional XNA Game Programming! He is the founder, lead programmer, and game designer at exDream entertainment. Be sure to check out his blog and the Delta Engine.

All of my Facebook, Twitter and YouTube followers

My close friend Patrik Sj√∂berg who helped encourage me through difficult times and my friend Ryan Timoney who I had the pleasure of meeting at GDC Next 2013

My parents Milton Dohoney and Pamela Dohoney in spite of everything we've been through