Description:
This tutorial details how to perform per-pixel collision detection in two dimensions. This tutorial builds on the previous tutorial in this series, Collision Series 1: 2D Rectangle Collision. Follow the steps in that tutorial before starting this tutorial.
This tutorial details how to perform per-pixel collision detection in two dimensions. This tutorial builds on the previous tutorial in this series, Collision Series 1: 2D Rectangle Collision. Follow the steps in that tutorial before starting this tutorial.
Tutorial Overview
In the previous example, you created a simple object
avoidance game by using rectangle collision detection. The rectangles used were
only an approximation of the blocks and person drawn into the textures. You may
have noticed that the exclusive use of rectangles resulted in imprecise
behavior for nonrectangular objects.
Other items in the
Collision Series:
- Collision Series 1: 2D Rectangle Collision
- Collision Series 3: 2D Collision with Transformed Objects
- Collision Series 4: Collision with a Heightmap
- Collision Series 5: Heightmap Collision with Normals
Downloads
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