Description:
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
Tutorial Overview
Games don't need to be complex to be fun and interesting. Obstacle avoidance games consist of a character and some objects that are on a crash course towards each other. The player must avoid the oncoming objects.
Other items in the Collision Series:
- Collision Series 2: 2D Per-Pixel Collision
- Collision Series 3: 2D Collision with Transformed Objects
- Collision Series 4: Collision with a Heightmap
- Collision Series 5: Heightmap Collision with Normals
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