Description:
This sample demonstrates how to create a simple chase camera
with spring physics.
Sample Overview
In this sample, you pilot a spaceship from a third-person
chase camera view. The motion of both the ship and the camera are governed by
simple physics. When the ship speeds away, the camera pulls back. When the ship
turns, the camera lags behind in the turn to show a partial profile view of the
ship. When the ship stops moving, the camera gradually slides back into place.
By pressing a button, you can compare and contrast the
spring-based camera with a rigid, fixed-offset camera. You'll notice that the
spring-based camera provides a greater sense of speed, and the ship feels more
natural to control.
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