Article Overview
This introductory article is for programmers who may have experience programming traditional applications. It introduces the XNA Framework application model and discusses each component of the XNA Frameworks' loop-based programming model. It shows the difference between update and draw loops, explores how content is loaded and unloaded, and unravels the mystery of frame rates.
This introductory article is for programmers who may have experience programming traditional applications. It introduces the XNA Framework application model and discusses each component of the XNA Frameworks' loop-based programming model. It shows the difference between update and draw loops, explores how content is loaded and unloaded, and unravels the mystery of frame rates.
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- IntroToGameLoop_Article_4_0
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