Description:
This sample demonstrates how AIs can use algorithms to
navigate a map by using three common pathfinding routines.
Sample Overview
To create realistic enemy movement by using AI, implementing
Pathfinding algorithms becomes necessary. The goal of pathfinding is to explore
possible routes to get from one point, or node, to another, often with the goal
of finding the quickest route. To get started, this sample demonstrates three
common pathfinding algorithms: Breadth-First, Best-First, and A* (A-Star). To
illustrate the logic behind these algorithms, the searched nodes are
represented as red dots, while the nodes available to search are represented as
green dots. Once the algorithm has found the end, the tank travels the path to
its destination.
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