Utility Overview
This utility consists of three tools that you can add to
your XNA Game Studio projects for performance tuning and debugging: a profiler
that can measure the time taken across any code path you designate, a
frames-per-second counter, and a customizable on-screen debug console that you
can use to monitor and modify your game's behavior at runtime.
Note: This
utility doesn't currently include supporting documentation. To see an
additional example of how this utility is used, see the PerformanceMeasuring Sample.
Downloads
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