Sample Overview
The XNA Framework GraphicsAdapter.IsProfileSupported
API enables you to check whether the current hardware supports theReach
or HiDef graphics profiles, but this only returns a simple boolean, with
no details of why a failing profile isn't supported.
This utility provides more information about hardware
capabilities, by performing the same checks that are used internally by the XNA
Framework and by displaying their results as a detailed failure report.
This can be useful for investigating driver compatibility problems, and also to
see exactly what hardware capabilities are required for each profile.
Unlike most XNA samples, which are written in C#, this
utility is written in C++/CLI (the .NET version of C++). This allows it to call
directly into the native Direct3D API, thus obtaining more detailed caps
information than is available through the XNA Framework graphics API. You'll
need to install three things before you can build this utility:
- XNA Game Studio 4.0
- A version of Visual Studio 2010 that includes C++ support (not just C# Express)
- The native DirectX SDK (http://msdn.microsoft.com/en-us/directx)
Downloads
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