This sample demonstrates how to use the XNA Framework's SoundEffect and SoundEffectInstance classes
to play multiple sounds simultaneously in a Silverlight application for Windows
Phone. It also shows a simple way to set up a DispatchTimer to
call FrameworkDispatcher.Update in
order to simulate the Game loop
for the XNA Framework's internals. Finally, it shows how to load a wave audio
file into a Stream that
can be played by the SoundEffect classes.
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