179. Tiled Sprites

Description:

This sample shows how to manage data for tiling, animation, visibility determination, and virtualization of a 2D camera. 


Sample Overview

A common technique for getting the most mileage out of sprites is to use grids of sprite "tiles" to reduce the amount of texture data needed at any one time to draw a scene. Tiles are individual sprites that are repeated to create a composite 2D image. Often, multiple source tiles are stored in a single texture, sometimes called a sprite sheet. 





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