Description:
This sample shows how to determine whether a player's cursor
is over an object, and how to find out where on the screen an object is.
Sample Overview
There are several situations in which it can be useful to
know the 3D equivalent of a point on the screen, and vice versa: for example,
checking to see whether a player has clicked on an object, or drawing text
above a player's head. This can be accomplished by using the Project and Unproject methods on the Viewport class. This sample
demonstrates the use of these methods.
In the sample, there's a table with several objects on it.
If the user moves the cursor over an object, the object's name is drawn.
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