Description:
This tool reports all GamePad state and capability data available via the XNA Framework.
This tool reports all GamePad state and capability data available via the XNA Framework.
Tool Overview
The GamePad type
provided by the XNA Framework provides an API to poll the state and
capabilities of compliant devices that are connected to the computer or Xbox
360, supporting up to four concurrent controller connections. All compliant
accessories, such as the Xbox 360 Wireless Racing Wheel, fill the same GamePadState and GamePadCapabilities structures as
the Xbox 360 Controller.
This tool displays this data for all controllers connected
to the system. The display updates as controllers are used, connected, and
disconnected. The Ring of Light graphic at the top-right corner of the screen
shows which controllers are connected. The numerals around the Ring of Light
indicate which controller is currently being displayed. The active controller
is switched by pressing any of the digital buttons on the controller you wish
to switch to. The labels and GamePadType data
provided match the method and enumeration names provided by the XNA Framework
for easy correlation. Values that aren't supported, according to the GamePadCapabilities structure, are
dimmed.
Since all of the GamePadState values
are displayed as data, it would have been frustrating to map any of them
directly to an action, such as the BACK button
immediately exiting the application. Input Reporter implements a "charging
switch" that triggers an action after a button is held down for several
seconds, allowing the user to test the controllers without immediately
controlling the application.
A common use of this tool is to investigate how the controls
provided by various accessories map to the GamePadState and GamePadCapabilities values.
Downloads
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