Description:
This sample implements a simple multiplayer network session
by using a peer-to-peer network topology in which each computer is responsible
for updating the state of its locally controlled players.
Sample Overview
This sample shows how to create and join network sessions,
and how to exchange data using a peer-to-peer network topology. Each player
controls a tank, which they can drive around the screen while rotating the
turret. The game simulation is distributed over all the computers in the
session, with each computer being responsible for updating the tanks belonging
to its local players.
For an alternative way to handle networked game simulation,
see the Client/Server sample, which implements the same tank
movement by using a client/server network topology.
Downloads
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