Description:
This sample demonstrates basic artificial intelligence
navigation in 2D, using waypoints
Sample Overview
When programming the AI for your game, you often want your
actors to follow a path that you supply. For example, you may want units in your
real-time strategy game to follow orders, or perhaps you want to make a mouse
navigate a maze.
This sample uses a tank to demonstrate two examples of this
waypoint-following behavior. In this sample, you can move the cursor around and
add waypoints toward which the tank will move in the order that you add them.
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