Sample Overview
Often in a game, the developer may want to play more than
one animation at a time on different parts of a character's body. One example
is having the character walk while they wave their hands. This requires the
walk animation to be targeted at the character's legs and feet, while the wave
animation plays on the character's arms.
In this sample, we demonstrate how to play two built-in
avatar animations at the same time. The celebrate animation is used on most of
the body, while the wave animation plays on just the avatar’s right arm.
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